N.E.O. is the first mixed reality platform that lets you use your eyes naturally. This makes AR and VR safer, more realistic and far more functional than any other mixed reality platform.

Marvel at its simplicity.

While everyone else was trying traditional optical methods or complicated processes, we chose to take a more organic approach — and the results speak for themselves.

We’re proud to offer a full 60˚ field of view.

We’re proud to offer a full 60˚ field of view. It is miles ahead of what the competition can offer right now, and it’s what makes N.E.O. so compatible for commercial application. You can place information panes or open apps off to the side and look at them out of the corner of your eye without them impeding your vision — perfect for multitasking on the job.

• You can move your eyes without moving your head to see everything — critical if you’re doing things like operating heavy machinery.

• At under 4 ounces, you can wear it comfortably with no neck strain.

Understand it all

Our goal was to create a human-centric device that could augment and mix virtual reality and the real world in a useful and meaningful way.

Among all the aspects needed to accomplish this, one of the more daunting was the accommodation-convergence problem. Solved.

This patented solution is one of many things that make N.E.O. special; and why industry leaders are so excited by the N.E.O. platform.

Simply put, in our system you can perceive depth naturally, and objects are in focus naturally, whether they are near or far, just like in the real world.

In the actual world, objects appear this way to you. But in AR/VR, the only way to layer images has been on a plane that distorts how you see things. We patented a way to perceive images on an arc, and the benefits are obvious to anyone who puts on a N.E.O.

Understand it all

Our goal was to create a human-centric device that could augment and mix virtual reality and the real world in a useful and meaningful way. Among all the aspects needed to accomplish this, one of the more daunting was the accommodation-convergence problem. Solved.

This proprietary solution is one of many things that make N.E.O. special; and why industry leaders are so excited by the N.E.O. platform. Simply put, in our system you can perceive depth naturally, and objects are in focus naturally, whether they are near or far, just like in the real world.

In the actual world, objects appear this way to you. But in AR/VR, the only way to layer images has been on a plane that distorts how you see things. We patented a way to perceive images on an arc, and the benefits are obvious to anyone who puts on a N.E.O.

See it all

Instead of creating a platform that works against your ocular system, we created one that works with it.

No Lens
Most AR and VR platforms change the way you focus by forcing you to adjust to a specific distance. We don’t. Instead, our patented design harnesses the power of your visual cortex by letting your eyes do what they do naturally. That means you’re working less and seeing more.

True Colors
The N.E.O. uses mirrors instead of the current standard refractive surfaces, so its colors are vivid and it can’t help but blow you away.

Safety First
Putting a screen in front of your face messes with your ocular system — which is why you shouldn’t sit too close to the TV. Our system allows you to view imagery at the intensity that’s best for you by using an energy efficient OLED light source and your ability to see light.

Do it all

Unlike every other platform, you can seamlessly switch from AR to VR and back again with a simple feature of the device. This unique feature makes N.E.O. a star in any environment.

Working
• a mining company making it safer in the shaft by being able to point out danger zones in the distance.
• a bulldozer operator charting the path of least grade resistance before starting to save time and fuel.
• an architect being able to construct a 3D model of a building and seeing how it would look from every vantage point before breaking ground.

Teaching
• classmates sharing their virtual designs with each other, and working on them together in mid-air.
• how much classroom space can be saved by digitizing educational aids.
• improving the study of engineering and architecture with projected models that allow for realistic depth perception.

Playing
• playing an actual board game with virtual pieces.
• stepping in and out of a game’s virtual environment without fully disconnecting and missing out on the action.
• turning your actual home into a level in your game.

See what you can create with N.E.O. Apply for an early release of our SDK.

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